UPDATE: HADAMARD TRANSFORMS CONVERT IMAGES
TO HOLOGRAMS
FREE SOFTWARE AVAILABLE (I have not successfully done this.) [033005]
Build a Holodeck!
computer 3D digital display s and interfaces:
This page is under construction.
If you don't understand it, hopefully soon
you will.
(Apologies for not yet publishing all the
available info,
but take it from here and run with it if
you can!)
IP intentions: to SHARE practical knowledge but in no way lose the right to use it.
THE FOLLOWING TWO PAGES DESCRIBE A VOLUMETRIC
PROJECTOR.
TO SKIP TO THE NEW, TRUE HOLOGRAPHIC ROOM
IDEA, CLICK HERE.
-LINK: CONVERTING FLATSCREENS TO 3D/HUD MISCELLANEOUS
METHODS
This project has been in it's current state
since the summer of 2001,
and multiple demonstrations have not attracted
development funding.
It is a "garage" project made entirely
from spare parts and junk,
and to my knowlege none of it's components
have been formerly
associated with empty-air 3D display projection
before. The
unique mechanism does not appear to be capable
of projecting,
but it does. There are no parabolic mirrors.
It can project and rotate 3D images of objects
by itself,
or from a computer or modem. All of the images
demonstrated thus
far are computer generated and with the programs
itself do all fit
on one floppy disk.
EMPTY-AIR PROJECTION means No 3D Glasses
and the image may be
interacted with.
I am aware of one complementary mechanism
which can provide a
transmitting end of this system to implement
3D TV.
A few likely possibilities have been considered
for implementing a
Light Pen to create objects. This may be
simple enough to work
even when the display is not computer linked.
The main function of the mechanism is to
project a cubic voxel bitmap
directly from RAM to midair. The resolution
is arbitrary in the general
design of the system, and impressive for
a zero budget prototype!
Obvious development plan for this system
is:
- replace the unneccessary moving parts
- increase the resolution indefinitely and
add color
- add more control functions and memory
Pictures and designs may be added soon.
History of development:
1987 - frugal dot matrix display for MC6809
system
1992 - 3D Earth Globe projector***
1993 - Rotating Cube projector (Cube 1)***
1997-1999 - Helical mirror "CUBE"
projector (Cube 2)
2000- Parabolic Mirror "CUBE" projector
(Cube 2.5)
2001- Mirrorless "CUBE" projector
(Cube 3)- "The Holodeck"(next 4
and 5)
(see next page)
***Marked as experimental demo-only units
containing only ROM.
Only in the most recent 2 prototypes has
the image appeared in empty space.
Beginning of building instructions:
Again, this mechanism is based on the concept
of projecting
a memory map of an image.
Consider for a moment how a simple video
card works:
there is an area of memory in a computer
which is being read
while the monitor is translating that data
into light. Each BYTE
may represent a dot on the screen. The bytes
can be visualized
as being arranged in a rectangular map of
the screen. Which byte
contains which dot is numbered YX.
The holodeck contains memory banks visualizable
as Cubes,
and where the memory contains "not zero",
the projector projects
a dot of light. The number of the byte containing
the dot is ZYX.
In both display systems, the display must
continually feed the
memory contents into itself, while also allowing
a computer to
access the memory and draw things on this
(memory) map. And
so, when looking at a memory mapped display,
you are peering into
an imaginary world contained in the computer's
memory.
Memory contents can be translated easily
to Video with nothing
more than a binary counter, Especially if
the memory is ROM, and
the monitor has separate RGB and SYNC inputs.
The holodeck similarly translates the memory
for it's projector.
The projector is much simpler than a monitor,
but this article on constructing it is not
yet complete.
PART II
(C)William Como, 2003 - all rights reserved.
Developed in association with Paul Jeanneney,
This information may be used for non-commercial
purposes.
Honorable mention to the co-host and source
of the optics
who may or may not wish to remain anonymous.
notes:to self: Post screen capture of VB
CUBE 2K failure.
notes:to self: Post appropriate liberated
non-exclusive "license"
notes:to self: Post plans for poor man's
VR helmet #2
PART II