A first VR game, how it works, MAZE, around 1982
DREAMATRON, VIROBOOKS, (and the Purple Crayon)

It was suggested to me to make pong for the Cube3 unit,
but never done. But there is absolutely no reason that any
game that uses perspective can not be done on a 3D display,
it should be simpler, because perspective need not be calculated
in the case of volumetrics at least, and holographic experiments
have not been mathematically explored but one way or another
will translate from raw 3D information.

The presentation of all of this information about 3D projection
is intended to awaken the world to the future [technology] which
is not only now, but within reach. Not only within reach, but
often so much simpler than what we use today that I can't
grasp why everyone uses what they use today! Some of you
may "get" 3D projection... and you should, because Life and
Nature are 3D! The marketing that gets people interested in
FLAT SCREENS, oh that's so 1800's Edison! Here we are in the
years that start with 20, when our grandparents imagined
that we'd be exploring the universe in Starships.

In the early 1980's and since, I have experimented with VR
(Virtual Reality, otherwise known as 3D, and better described
as Computer Aided Imagination.) but I am not the first inventor.
I have a book from 1974 that describes this and a lot of other
things that we have now. In the 1980's technology peaked in
a certain way, and in that time I did many things which were
once so easy a child can do it but now so hard that software
engineers can barely do it for $100,000!

You can not run my games now. Not yet [again] at least.
However I MUST show you what can be done!
In Scandinavia there is a clever dude who writes video games
for a microchip that is more likely to be used in a wristwatch!
(notice:wristwatches don't have sound and video cards!)

I have used a similar method to reprogram a chip from a phone
to be a "computer" which can type on a TV screen and was meant
to be able to send and receive email. And I would rewrite my old
VR games (not IBM compatible at all!) if I thought it was a worthwhile
use of time, and that anyone would play them.

Perhaps I will describe the simplest ways to make games,
but more importantly for this topic How to build a Holodeck,
it MUST be made clear how simple it could be to make your
own game, so that you'd rather do that than BUY one!

I hope by now anyone who reads this far knows what a holodeck is,
from spinoffs of the television series Star Trek, and how easy they
are (should be) to use and why people want them.

Like these 3D displays themselves, the data produced to be
displayed is translated from MAPS of imaginary worlds, and
there are only a few other problems involved:
-Movable objects that do things, for example,
-And, especially, if a VR world is the playfield of a game,
then it must have Rules.

this page is incomplete at 1/12/2004