BUILD A HOLODECK ROOM!

SO WHERE'S THE CODE AND SCHEMATICS?

This idea is 2 projects forward of what we have.
CUBE 4 is expected to work on a small scale with available parts.
CUBE 5 is expected to function as a Holodeck Room if CUBE 4 works.

Summary, features of CUBE 5:
1. Sensations produced by infrasonic and ultrasonic sound
2. Holographic sound, or simulated surround sound or stereo
3. Full color generated by Red Green and Blue strobes
4. True White Light Holography

In past discussions, describing the 3D technology, I said:
"The image is made of Light AND Sound". In this system,
both light and sound are being manipulated as waves by
the same elements.

It may surprise you that the Sound requires more bandwidth
than the holography. It will also surprise you that the images
will persist if the computer suffers a power failure. Since
it is the function of the holodeck to directly convert a VR map
to an image, very little computing is necessary. Old televisions
convert video signals to a picture with no computer whatsoever.

Because Sound is the high bandwidth signal here, even in case
of an action scene, the elements of projection in a
Cube 5 Holodeck Room are expected to be like "little shiny speakers".
But there is no mystery about making sound in a room full of speakers.

Due to the massive parallelism of the display, each "tiny speaker" will
need to be driven by a Field Effect Transistor. It is most efficient that the
"holo-emitters" (trekkies!) remember their own state. Each element
will be numbered WYX (wall, vertical, horizontal). Each voxel will
be numbered ZYX and then be holographically encoded by
William Beatty's Method

All of the 3D displays I have made require a minimum of math,
so I do believe that great effects in a holodeck require less
computer power than an average PC claims to have.

If a gui is preferred, the math is very simple.
My own preference is to use a trackable "light pen" to create
objects in the VR world through the holodeck.

It is not unreasonable to expect bidirectional VR interaction through
the holodeck, especially if "tiny speakers" are the elements used.
The plan for using these elements bidirectionally (as sensors) is
not as well developed as for using them as versatile outputs, and because
of the vagueness, I can not say for certain that the sensor processing
will be as simple. It is obviously not possible for the tiny speakers
alone to sense colors on a person for telepresence applications.

3D display math board (None of the displays use this math internally)

It is in the near future, to be described how the "holo-emitters"
can be produced in large quantities, but at this moment,
I do not know how the experimenter can cover his walls with them.

Anyone considering doing so should find it trivial to construct
VR goggles and accessories and use those until this problem is solved.

Notice that the function of the Cube 5 Holodeck Room is to
convert bitmapped or vectorgraphic images into holographic ones,
and since no intention to use disk drives is included in the design,
THERE IS NO NEED FOR AN OPERATING SYSTEM.

Only a few simple commands may be needed to control it,
and of the most useful, to render a pixel or line or shape,
to recall an object, to display a scene or animated stream,
to open audio gates, to respond to a light pen, etc.

to be continued...

posted 1/5/2004 by William Como. All rights reserved.