BUILD A HOLODECK ROOM!
SO WHERE'S THE CODE AND SCHEMATICS?
This idea is 2 projects forward of what we
have.
CUBE 4 is expected to work on a small scale
with available parts.
CUBE 5 is expected to function as a Holodeck
Room if CUBE 4 works.
Summary, features of CUBE 5:
1. Sensations produced by infrasonic and
ultrasonic sound
2. Holographic sound, or simulated surround
sound or stereo
3. Full color generated by Red Green and
Blue strobes
4. True White Light Holography
In past discussions, describing the 3D technology,
I said:
"The image is made of Light AND Sound".
In this system,
both light and sound are being manipulated
as waves by
the same elements.
It may surprise you that the Sound requires
more bandwidth
than the holography. It will also surprise
you that the images
will persist if the computer suffers a power
failure. Since
it is the function of the holodeck to directly
convert a VR map
to an image, very little computing is necessary.
Old televisions
convert video signals to a picture with no
computer whatsoever.
Because Sound is the high bandwidth signal
here, even in case
of an action scene, the elements of projection
in a
Cube 5 Holodeck Room are expected to be like
"little shiny speakers".
But there is no mystery about making sound
in a room full of speakers.
Due to the massive parallelism of the display,
each "tiny speaker" will
need to be driven by a Field Effect Transistor.
It is most efficient that the
"holo-emitters" (trekkies!) remember
their own state. Each element
will be numbered WYX (wall, vertical, horizontal).
Each voxel will
be numbered ZYX and then be holographically
encoded by
William Beatty's Method
All of the 3D displays I have made require
a minimum of math,
so I do believe that great effects in a holodeck
require less
computer power than an average PC claims
to have.
If a gui is preferred, the math is very simple.
My own preference is to use a trackable "light
pen" to create
objects in the VR world through the holodeck.
It is not unreasonable to expect bidirectional
VR interaction through
the holodeck, especially if "tiny speakers"
are the elements used.
The plan for using these elements bidirectionally
(as sensors) is
not as well developed as for using them as
versatile outputs, and because
of the vagueness, I can not say for certain
that the sensor processing
will be as simple. It is obviously not possible
for the tiny speakers
alone to sense colors on a person for telepresence
applications.
3D display math board (None of the displays use this math internally)
It is in the near future, to be described
how the "holo-emitters"
can be produced in large quantities, but
at this moment,
I do not know how the experimenter can cover
his walls with them.
Anyone considering doing so should find it
trivial to construct
VR goggles and accessories and use those
until this problem is solved.
Notice that the function of the Cube 5 Holodeck
Room is to
convert bitmapped or vectorgraphic images
into holographic ones,
and since no intention to use disk drives
is included in the design,
THERE IS NO NEED FOR AN OPERATING SYSTEM.
Only a few simple commands may be needed
to control it,
and of the most useful, to render a pixel
or line or shape,
to recall an object, to display a scene or
animated stream,
to open audio gates, to respond to a light
pen, etc.
to be continued...
posted 1/5/2004 by William Como. All rights
reserved.